At Curio
This past Sunday we ran our monthly Star City Games Invitational Qualifier. The format was Standard, and we hit a nice 43-player attendance! Top 8 saw a total prize support of $250 cash and over $400 in store credit, and many extras like custom SCG Top 8 playmats, Top 8 pins, promo dice bags and backpacks. Our Top 8:
(couldn't fit everyone in the picture unfortunately)
Pro-player Joshua Cho managed to dominate the tournament and walked away with the big score!
(Sorry for the blurriness!)
Congratulations Mr. Cho!
For those who are unfamiliar or vaguely familiar with Star City Games Invitational Qualifiers, they are some pretty exciting constructed Magic the Gathering tournaments that draw in professional players from all around the East Coast! There is always a nice incentive of $250 cash for first place, and always plenty of more prize support to go along with it. In addition, by making Top 8 you will earn special points to qualify for premiere and luxurious Star City Games mega-events hosted at large-scale event centers all around America.
We host SCG IQs once a month, always on a Sunday at 11am. So far, the format has been exclusively Standard, but that will change with our SCG IQ coming up in March, which will be our first Legacy IQ, and we are very excited to make it an amazing event for our Legacy players. If all goes well, we will be moving forward from March with the aim of hosting both a Standard and a Legacy IQ once a month each!
Board Gaming League
Heads up, all participants in our Board Gaming League: This League was created with a three-month lifespan, and it will be finishing with the end of this month! We hope you have all been having a fantastic time participating in this season's Board Gaming League, and we look forward to ending it with a bang!
4PM: Through Fate, Fortune, or sheer Stupidity, you have found yourself trapped in the Infinity Dungeon! You and your comrades must escape! Infinity Dungeon is a cooperative story telling game for three to eight players. Each character will take on a role, like that of the Artist, the Postman, the Pirate, or the Cultist. The goal is for the Active Player to propose a plan that gets everyone (including the Active GM) out of their current room and its impending predicament. After the Active Player comes up with a plan, each other player can vote on it. They may either accept it, or Challenge it. If they choose to Challenge, they propose a condition, “I think this plan would be better if [condition].” This may be something as simple as “I think this plan needs more explosions”, to something as complicated as “David Bowie needs to be moonwalking through the air to dub-step.” The Active Player then has to reformulate their plan to make the Challenge integral to the plan. If they can, the Challenge is passed. If they cannot, the Challenge is failed. For every agreement vote, and every successful Challenge, the plan gets stronger. The Active GM then flips over the top card of the room deck and checks the number on the bottom against the strength of the plan. If the number is equal or higher, the plan is successful, and the Active GM narrates how it was successful. If not, the Active GM gets to narrate the character’s comic and often grisly demise. Can you escape the Infinity Dungeon?
7PM: Machine of Death is a game wherein every player is an assassin. You’ll be presented with a target, and the method in which they must be killed. However, the method is always vague, and you’ll have to come up with a way to kill them given that particular restriction. For example, Old Age could mean that they get mowed down by an elderly driver that forgot to take their pills. You’ll have to come up with ways to ingeniously use the various Black Market Gifts that you have to come up with an ironclad plan. The less believable your plan, the more difficult the die roll. Can you kill four targets before any of your friends?
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